2 papers
cs.GR2025
Adaptive Tetrahedral Grids for Volumetric Path-Tracing
Anis Benyoub, Jonathan Dupuy
We advertise the use of tetrahedral grids constructed via the longest edge bisection algorithm for rendering volumetric data with path tracing. The key benefits of such grids is tw…
cs.GR2024
Concurrent Binary Trees for Large-Scale Game Components
Anis Benyoub, Jonathan Dupuy
A concurrent binary tree (CBT) is a GPU-friendly data-structure suitable for the generation of bisection based terrain tessellations, i.e., adaptive triangulations over square doma…