5 papers
SAVEstate: A Method for Documenting Player Reflection in Digital Games
Nisha Devasia, Michele Newman, Safinah Ali +2
In recent years, interest in eudaimonic player experiences (PX) - concerning reflection, meaning-making, and personal growth - has increased. However, most games user research meth…
Where Does AI Leave a Footprint? Children's Reasoning About AI's Environmental Costs
Aayushi Dangol, Robert Wolfe, Nisha Devasia +3
Two of the most socially consequential issues facing today's children are the rise of artificial intelligence (AI) and the rapid changes to the earth's climate. Both issues are com…
"I Would Not Be This Version of Myself Today": Elaborating on the Effects of Eudaimonic Gaming Experiences
Nisha Devasia, Georgia Kenderova, Michele Newman +2
While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimoni…
Partnership through Play: Investigating How Long-Distance Couples Use Digital Games to Facilitate Intimacy
Nisha Devasia, Adrian Rodriguez, Logan Tuttle +1
Long-distance relationships (LDRs) have become more common in the last few decades, primarily among young adults pursuing educational or employment opportunities. A common way for…
Does the Story Matter? Applying Narrative Theory to an Educational Misinformation Escape Room Game
Nisha Devasia, Runhua Zhao, Jin Ha Lee
Rapid spread of harmful misinformation has led to a dire need for effective media literacy interventions, to which educational games have been suggested as a possible solution. Res…