15 citations · 19 across the 4 of their papers we have counts for
4 papers
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces
Safa C. Medin, Gengyan Li, Ruofei Du +5
3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configura…
Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
Christian Reiser, Stephan Garbin, Pratul P. Srinivasan +6
While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensi…
BlendFields: Few-Shot Example-Driven Facial Modeling
Kacper Kania, Stephan J. Garbin, Andrea Tagliasacchi +5
Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven…
VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations
Stephan J. Garbin, Marek Kowalski, Virginia Estellers +5
The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visu…