most citedSupervised Contrastive Learning for Affect Modelling

18 citations · 18 across the 3 of their papers we have counts for

collaborators

9 papers

cs.HC20241 cited

Across-Game Engagement Modelling via Few-Shot Learning

Kosmas Pinitas, Konstantinos Makantasis, Georgios N. Yannakakis

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for in…

cs.CV2024

Learning using privileged information for segmenting tumors on digital mammograms

Ioannis N. Tzortzis, Konstantinos Makantasis, Ioannis Rallis +3

Limited amount of data and data sharing restrictions, due to GDPR compliance, constitute two common factors leading to reduced availability and accessibility when referring to medi…

cs.HC202320 cited

Predicting Player Engagement in Tom Clancy's The Division 2: A Multimodal Approach via Pixels and Gamepad Actions

Kosmas Pinitas, David Renaudie, Mike Thomsen +4

This paper introduces a large scale multimodal corpus collected for the purpose of analysing and predicting player engagement in commercial-standard games. The corpus is solicited…

cs.HC2023

Knowing Your Annotator: Rapidly Testing the Reliability of Affect Annotation

Matthew Barthet, Chintan Trivedi, Kosmas Pinitas +4

The laborious and costly nature of affect annotation is a key detrimental factor for obtaining large scale corpora with valid and reliable affect labels. Motivated by the lack of t…

cs.CV2023

Towards General Game Representations: Decomposing Games Pixels into Content and Style

Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis +1

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificia…

cs.HC202313 cited

From the Lab to the Wild: Affect Modeling via Privileged Information

Konstantinos Makantasis, Kosmas Pinitas, Antonios Liapis +1

How can we reliably transfer affect models trained in controlled laboratory conditions (in-vitro) to uncontrolled real-world settings (in-vivo)? The information gap between in-vitr…