activity
20222024
most citedPADL: Language-Directed Physics-Based Character Control

30 citations · 37 across the 7 of their papers we have counts for

collaborators

7 papers

cs.RO2024

DiffuseLoco: Real-Time Legged Locomotion Control with Diffusion from Offline Datasets

Xiaoyu Huang, Yufeng Chi, Ruofeng Wang +5

This work introduces DiffuseLoco, a framework for training multi-skill diffusion-based policies for dynamic legged locomotion from offline datasets, enabling real-time control of d…

cs.RO2023

Learning and Adapting Agile Locomotion Skills by Transferring Experience

Laura Smith, J. Chase Kew, Tianyu Li +5

Legged robots have enormous potential in their range of capabilities, from navigating unstructured terrains to high-speed running. However, designing robust controllers for highly…

cs.CV20231 cited

Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion

Davis Rempe, Zhengyi Luo, Xue Bin Peng +5

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in gui…

cs.GR20232 cited

Synthesizing Physical Character-Scene Interactions

Mohamed Hassan, Yunrong Guo, Tingwu Wang +3

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and…

cs.RO20234 cited

Robust and Versatile Bipedal Jumping Control through Reinforcement Learning

Zhongyu Li, Xue Bin Peng, Pieter Abbeel +3

This work aims to push the limits of agility for bipedal robots by enabling a torque-controlled bipedal robot to perform robust and versatile dynamic jumps in the real world. We pr…

cs.LG202330 cited

PADL: Language-Directed Physics-Based Character Control

Jordan Juravsky, Yunrong Guo, Sanja Fidler +1

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be use…