activity
20212025
most citedCOA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations

2 citations · 6 across the 11 of their papers we have counts for

collaborators

6 papers

cs.LG20231 cited

DIP-RL: Demonstration-Inferred Preference Learning in Minecraft

Ellen Novoseller, Vinicius G. Goecks, David Watkins +2

In machine learning for sequential decision-making, an algorithmic agent learns to interact with an environment while receiving feedback in the form of a reward signal. However, in…

cs.RO2023

Learning Flight Control Systems from Human Demonstrations and Real-Time Uncertainty-Informed Interventions

Prashant Ganesh, J. Humberto Ramos, Vinicius G. Goecks +4

This paper describes a methodology for learning flight control systems from human demonstrations and interventions while considering the estimated uncertainty in the learned models…

cs.AI20231 cited

Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition

Stephanie Milani, Anssi Kanervisto, Karolis Ramanauskas +27

To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 20…

cs.HC2022

TagTeam: Towards Wearable-Assisted, Implicit Guidance for Human--Drone Teams

Kasthuri Jayarajah, Aryya Gangopadhyay, Nicholas Waytowich

The availability of sensor-rich smart wearables and tiny, yet capable, unmanned vehicles such as nano quadcopters, opens up opportunities for a novel class of highly interactive, a…

cs.AI20221 cited

Retrospective on the 2021 BASALT Competition on Learning from Human Feedback

Rohin Shah, Steven H. Wang, Cody Wild +13

We held the first-ever MineRL Benchmark for Agents that Solve Almost-Lifelike Tasks (MineRL BASALT) Competition at the Thirty-fifth Conference on Neural Information Processing Syst…

cs.LG20211 cited

Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in Minecraft

Vinicius G. Goecks, Nicholas Waytowich, David Watkins-Valls +1

Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely…