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20012026
most citedCommon Envelope Evolution: Where we stand and how we can move forward

1k citations · 2.5k across the 25 of their papers we have counts for

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Showing astro-ph.IMShow all

7 papers · 1 filter

astro-ph.IM2015

Sapporo2: A versatile direct -body library

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

Astrophysical direct -body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is…

astro-ph.IM2012★ 3 cited

Bonsai: A GPU Tree-Code

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

We present a gravitational hierarchical N-body code that is designed to run efficiently on Graphics Processing Units (GPUs). All parts of the algorithm are executed on the GPU whic…

astro-ph.IM2012★ 3 cited

How well do STARLAB and NBODY compare? II: Hardware and accuracy

P. Anders, H. Baumgardt, E. Gaburov +1

Most recent progress in understanding the dynamical evolution of star clusters relies on direct N-body simulations. Owing to the computational demands, and the desire to model more…

astro-ph.IM2011★ 189 cited

A sparse octree gravitational N-body code that runs entirely on the GPU processor

Jeroen Bédorf, Evghenii Gaburov, Simon Portegies Zwart

We present parallel algorithms for constructing and traversing sparse octrees on graphics processing units (GPUs). The algorithms are based on parallel-scan and sort methods. To te…

astro-ph.IM2010★ 103 cited

Astrophysical Weighted Particle Magnetohydrodynamics

Evghenii Gaburov, Keigo Nitadori

This paper presents applications of weighted meshless scheme for conservation laws to the Euler equations and the equations of ideal magnetohydrodynamics. The divergence constraint…

astro-ph.IM2010★ 43 cited

Gravitational tree-code on graphics processing units: implementation in CUDA

Evghenii Gaburov, Jeroen Bédorf, Simon Portegies Zwart

We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of multi…

astro-ph.IM2009★ 129 cited

SAPPORO: A way to turn your graphics cards into a GRAPE-6

Evghenii Gaburov, Stefan Harfst, Simon Portegies Zwart

We present Sapporo, a library for performing high-precision gravitational N-body simulations on NVIDIA Graphical Processing Units (GPUs). Our library mimics the GRAPE-6 library, an…