5 citations · 8 across the 4 of their papers we have counts for
4 papers
An Overview of the Ludii General Game System
Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers +1
The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 1000 traditional strategy games using modern techniques. One of the key aspects of this project is the develop…
Foundations of Digital Archæoludology
Cameron Browne, Dennis J. N. J. Soemers, Éric Piette +15
Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using mode…
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1
In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained…
Biasing MCTS with Features for General Games
Dennis J. N. J. Soemers, Éric Piette, Cameron Browne
This paper proposes using a linear function approximator, rather than a deep neural network (DNN), to bias a Monte Carlo tree search (MCTS) player for general games. This is unlike…