Showing cs.AIShow all
2 papers · 1 filter
cs.AI2023
Physics-Based Task Generation through Causal Sequence of Physical Interactions
Chathura Gamage, Vimukthini Pinto, Matthew Stephenson +1
Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to fac…
cs.AI2023
Measuring Board Game Distance
Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette +1
This paper presents a general approach for measuring distances between board games within the Ludii general game system. These distances are calculated using a previously published…