activity
20172023
most citedInstant Neural Graphics Primitives with a Multiresolution Hash Encoding

4k citations · 4.1k across the 15 of their papers we have counts for

collaborators

18 papers

cs.GR2023

Quasi-Monte Carlo Algorithms (not only) for Graphics Software

Alexander Keller, Carsten Wächter, Nikolaus Binder

Quasi-Monte Carlo methods have become the industry standard in computer graphics. For that purpose, efficient algorithms for low discrepancy sequences are discussed. In addition, n…

cs.GR2022

Rendering along the Hilbert Curve

Alexander Keller, Carsten Wächter, Nikolaus Binder

Based on the seminal work on Array-RQMC methods and rank-1 lattice sequences by Pierre L'Ecuyer and collaborators, we introduce efficient deterministic algorithms for image synthes…

cs.CV2022★ 10 cited

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

Jonathan Tremblay, Moustafa Meshry, Alex Evans +9

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resol…

cs.CV2022★ 4k cited

Instant Neural Graphics Primitives with a Multiresolution Hash Encoding

Thomas Müller, Alex Evans, Christoph Schied +1

Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that perm…

cs.GR2021

Dynamic Diffuse Global Illumination Resampling

Zander Majercik, Thomas Müller, Alexander Keller +2

Interactive global illumination remains a challenge in radiometrically- and geometrically-complex scenes. Specialized sampling strategies are effective for specular and near-specul…

cs.GR2021★ 132 cited

Real-time Neural Radiance Caching for Path Tracing

Thomas Müller, Fabrice Rousselle, Jan Novák +1

We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the…