4k citations · 4.1k across the 15 of their papers we have counts for
18 papers
Quasi-Monte Carlo Algorithms (not only) for Graphics Software
Alexander Keller, Carsten Wächter, Nikolaus Binder
Quasi-Monte Carlo methods have become the industry standard in computer graphics. For that purpose, efficient algorithms for low discrepancy sequences are discussed. In addition, n…
Rendering along the Hilbert Curve
Alexander Keller, Carsten Wächter, Nikolaus Binder
Based on the seminal work on Array-RQMC methods and rank-1 lattice sequences by Pierre L'Ecuyer and collaborators, we introduce efficient deterministic algorithms for image synthes…
RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis
Jonathan Tremblay, Moustafa Meshry, Alex Evans +9
We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resol…
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller, Alex Evans, Christoph Schied +1
Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that perm…
Dynamic Diffuse Global Illumination Resampling
Zander Majercik, Thomas Müller, Alexander Keller +2
Interactive global illumination remains a challenge in radiometrically- and geometrically-complex scenes. Specialized sampling strategies are effective for specular and near-specul…
Real-time Neural Radiance Caching for Path Tracing
Thomas Müller, Fabrice Rousselle, Jan Novák +1
We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the…