activity
20172026
most citedThe Kinetics Human Action Video Dataset

2.9k citations · 2.9k across the 22 of their papers we have counts for

collaborators
Showing cs.GTShow all

12 papers · 1 filter

cs.GT2026

Decision Making under Imperfect Recall: Algorithms and Benchmarks

Emanuel Tewolde, Brian Hu Zhang, Ioannis Anagnostides +2

In game theory, imperfect-recall decision problems model situations in which an agent forgets information it held before. They encompass games such as the ``absentminded driver'' a…

cs.GT2026

The Complexity of Proper Equilibrium in Extensive-Form and Polytope Games

Brian Hu Zhang, Ioannis Anagnostides, Kiriaki Fragkia +2

The proper equilibrium, introduced by Myerson (1978), is a classic refinement of the Nash equilibrium that has been referred to as the "mother of all refinements." For normal-form…

cs.GT2025

Convergence of Regret Matching in Potential Games and Constrained Optimization

Ioannis Anagnostides, Emanuel Tewolde, Brian Hu Zhang +3

Regret matching (RM) -- and its modern variants -- is a foundational online algorithm that has been at the heart of many AI breakthrough results in solving benchmark zero-sum games…

cs.GT2025

The Complexity of Equilibrium Refinements in Potential Games

Ioannis Anagnostides, Maria-Florina Balcan, Kiriaki Fragkia +3

The complexity of computing equilibrium refinements has been at the forefront of algorithmic game theory research, but it has remained open in the seminal class of potential games;…

cs.GT2025

Scale-Invariant Regret Matching and Online Learning with Optimal Convergence: Bridging Theory and Practice in Zero-Sum Games

Brian Hu Zhang, Ioannis Anagnostides, Tuomas Sandholm

A considerable chasm has been looming for decades between theory and practice in zero-sum game solving through first-order methods. Although a convergence rate of has long…

cs.GT2025

General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess

Brian Hu Zhang, Tuomas Sandholm

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, an…

cs.GT2025

Learning a Game by Paying the Agents

Brian Hu Zhang, Tao Lin, Yiling Chen +1

We study the problem of learning the utility functions of no-regret learning agents in a repeated normal-form game. Differing from most prior literature, we introduce a principal w…

cs.GT2025

Expected Variational Inequalities

Brian Hu Zhang, Ioannis Anagnostides, Emanuel Tewolde +4

Variational inequalities (VIs) encompass many fundamental problems in diverse areas ranging from engineering to economics and machine learning. However, their considerable expressi…

cs.GT2025

Computing Game Symmetries and Equilibria That Respect Them

Emanuel Tewolde, Brian Hu Zhang, Caspar Oesterheld +2

Strategic interactions can be represented more concisely, and analyzed and solved more efficiently, if we are aware of the symmetries within the multiagent system. Symmetries also…

cs.GT2022★ 1 cited

Polynomial-Time Optimal Equilibria with a Mediator in Extensive-Form Games

Brian Hu Zhang, Tuomas Sandholm

For common notions of correlated equilibrium in extensive-form games, computing an optimal (e.g., welfare-maximizing) equilibrium is NP-hard. Other equilibrium notions -- communica…

cs.GT2022

Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation

Brian Zhang, Gabriele Farina, Andrea Celli +1

We study the problem of finding optimal correlated equilibria of various sorts in extensive-form games: normal-form coarse correlated equilibrium (NFCCE), extensive-form coarse cor…

cs.GT2021

Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositions

Brian Hu Zhang, Tuomas Sandholm

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. Whil…