6 papers
AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation
Yen-Chi Cheng, Chen Gao, Chuhan Chen +8
Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that…
PoseShield: Neural Collision Fields for Human Self-Collision Resolution
Zhengyuan Li, Zeyun Deng, Yifan Shen +7
Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshe…
Unleashing Guidance Without Classifiers for Human-Object Interaction Animation
Ziyin Wang, Sirui Xu, Chuan Guo +5
Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior d…
ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation
Xialin He, Sirui Xu, Xinyao Li +4
Achieving autonomous and versatile whole-body loco-manipulation remains a central barrier to making humanoids practically useful. Yet existing approaches are fundamentally constrai…
3D-Fixup: Advancing Photo Editing with 3D Priors
Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon +5
Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single im…
SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction
Zhengyuan Li, Kai Cheng, Anindita Ghosh +3
Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the…