collaborators

6 papers

cs.CV2026

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Yen-Chi Cheng, Chen Gao, Chuhan Chen +8

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that…

cs.CV2026

PoseShield: Neural Collision Fields for Human Self-Collision Resolution

Zhengyuan Li, Zeyun Deng, Yifan Shen +7

Self-collision remains a persistent challenge in SMPL-based human pose estimation and motion generation. Under extreme articulations or stochastic motion synthesis, generated meshe…

cs.CV2026

Unleashing Guidance Without Classifiers for Human-Object Interaction Animation

Ziyin Wang, Sirui Xu, Chuan Guo +5

Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior d…

cs.RO2026

ULTRA: Unified Multimodal Control for Autonomous Humanoid Whole-Body Loco-Manipulation

Xialin He, Sirui Xu, Xinyao Li +4

Achieving autonomous and versatile whole-body loco-manipulation remains a central barrier to making humanoids practically useful. Yet existing approaches are fundamentally constrai…

cs.CV2025

3D-Fixup: Advancing Photo Editing with 3D Priors

Yen-Chi Cheng, Krishna Kumar Singh, Jae Shin Yoon +5

Despite significant advances in modeling image priors via diffusion models, 3D-aware image editing remains challenging, in part because the object is only specified via a single im…

cs.CV2025

SimMotionEdit: Text-Based Human Motion Editing with Motion Similarity Prediction

Zhengyuan Li, Kai Cheng, Anindita Ghosh +3

Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the…