From the 1 of 11 linked papers with an AI index.
11 papers
Surprise Forcing: What to Remember, When to Skip in Long Video Generation
Shuwei Shi, Zhen Li, Muyao Niu +4
Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly n…
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi +4
The paper surveys how recent video generative models can be used to build interactive game worlds, analyzing four key dimensions of game engine design and introducing a large datas…
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…
WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG
Zhen Li, Zian Meng, Shuwei Shi +5
Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about th…
Yume-1.5: A Text-Controlled Interactive World Generation Model
Xiaofeng Mao, Zhen Li, Chuanhao Li +6
Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges suc…