activity
20172024
most citedMask and Reason: Pre-Training Knowledge Graph Transformers for Complex Logical Queries

42 citations · 140 across the 11 of their papers we have counts for

collaborators
Showing 2022Show all

6 papers · 1 filter

cs.CV2022

Discovering A Variety of Objects in Spatio-Temporal Human-Object Interactions

Yong-Lu Li, Hongwei Fan, Zuoyu Qiu +8

Spatio-temporal Human-Object Interaction (ST-HOI) detection aims at detecting HOIs from videos, which is crucial for activity understanding. In daily HOIs, humans often interact wi…

cs.LG2022★ 42 cited

Mask and Reason: Pre-Training Knowledge Graph Transformers for Complex Logical Queries

Xiao Liu, Shiyu Zhao, Kai Su +6

Knowledge graph (KG) embeddings have been a mainstream approach for reasoning over incomplete KGs. However, limited by their inherently shallow and static architectures, they can h…

cs.IR2022★ 4 cited

Long Short-Term Preference Modeling for Continuous-Time Sequential Recommendation

Huixuan Chi, Hao Xu, Hao Fu +5

Modeling the evolution of user preference is essential in recommender systems. Recently, dynamic graph-based methods have been studied and achieved SOTA for recommendation, majorit…

cs.LG2022

Ensemble Multi-Relational Graph Neural Networks

Yuling Wang, Hao Xu, Yanhua Yu +4

It is well established that graph neural networks (GNNs) can be interpreted and designed from the perspective of optimization objective. With this clear optimization objective, the…

cs.CL2022

Graph Adaptive Semantic Transfer for Cross-domain Sentiment Classification

Kai Zhang, Qi Liu, Zhenya Huang +5

Cross-domain sentiment classification (CDSC) aims to use the transferable semantics learned from the source domain to predict the sentiment of reviews in the unlabeled target domai…

cs.CV2022

ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation

Liang Xu, Ziyang Song, Dongliang Wang +9

We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Ou…