activity
20172023
most citedVolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations

15 citations · 35 across the 8 of their papers we have counts for

collaborators

11 papers

cs.CV2023★ 1 cited

BlendFields: Few-Shot Example-Driven Facial Modeling

Kacper Kania, Stephan J. Garbin, Andrea Tagliasacchi +5

Generating faithful visualizations of human faces requires capturing both coarse and fine-level details of the face geometry and appearance. Existing methods are either data-driven…

cs.GR2022★ 15 cited

VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations

Stephan J. Garbin, Marek Kowalski, Virginia Estellers +5

The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visu…

cs.CV2021

CoNeRF: Controllable Neural Radiance Fields

Kacper Kania, Kwang Moo Yi, Marek Kowalski +2

We extend neural 3D representations to allow for intuitive and interpretable user control beyond novel view rendering (i.e. camera control). We allow the user to annotate which par…

cs.CV2021

FastNeRF: High-Fidelity Neural Rendering at 200FPS

Stephan J. Garbin, Marek Kowalski, Matthew Johnson +2

Recent work on Neural Radiance Fields (NeRF) showed how neural networks can be used to encode complex 3D environments that can be rendered photorealistically from novel viewpoints.…

cs.CV2021

TrajeVAE: Controllable Human Motion Generation from Trajectories

Kacper Kania, Marek Kowalski, Tomasz Trzciński

The creation of plausible and controllable 3D human motion animations is a long-standing problem that requires a manual intervention of skilled artists. Current machine learning ap…

cs.CV2020★ 4 cited

A high fidelity synthetic face framework for computer vision

Tadas Baltrusaitis, Erroll Wood, Virginia Estellers +6

Analysis of faces is one of the core applications of computer vision, with tasks ranging from landmark alignment, head pose estimation, expression recognition, and face recognition…

cs.CV2020

High Resolution Zero-Shot Domain Adaptation of Synthetically Rendered Face Images

Stephan J. Garbin, Marek Kowalski, Matthew Johnson +1

Generating photorealistic images of human faces at scale remains a prohibitively difficult task using computer graphics approaches. This is because these require the simulation of…

cs.CV2020

CONFIG: Controllable Neural Face Image Generation

Marek Kowalski, Stephan J. Garbin, Virginia Estellers +3

Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generativ…

cs.CV2018

HoloFace: Augmenting Human-to-Human Interactions on HoloLens

Marek Kowalski, Zbigniew Nasarzewski, Grzegorz Galinski +1

We present HoloFace, an open-source framework for face alignment, head pose estimation and facial attribute retrieval for Microsoft HoloLens. HoloFace implements two state-of-the-a…

cs.CV2017★ 14 cited

Face Alignment Using K-Cluster Regression Forests With Weighted Splitting

Marek Kowalski, Jacek Naruniec

In this work we present a face alignment pipeline based on two novel methods: weighted splitting for K-cluster Regression Forests and 3D Affine Pose Regression for face shape initi…

cs.CV2017★ 1 cited

Deep Alignment Network: A convolutional neural network for robust face alignment

Marek Kowalski, Jacek Naruniec, Tomasz Trzcinski

In this paper, we propose Deep Alignment Network (DAN), a robust face alignment method based on a deep neural network architecture. DAN consists of multiple stages, where each stag…