1 citations · 1 across the 1 of their papers we have counts for
4 papers
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Alexander Zook, Brent Harrison, Mark O. Riedl
Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explo…
Automatic Game Design via Mechanic Generation
Alexander Zook, Mark O. Riedl
Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As firs…
Automatic Playtesting for Game Parameter Tuning via Active Learning
Alexander Zook, Eric Fruchter, Mark O. Riedl
Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recr…
A Framework for Exploring and Evaluating Mechanics in Human Computation Games
Kristin Siu, Alexander Zook, Mark O. Riedl
Human computation games (HCGs) are a crowdsourcing approach to solving computationally-intractable tasks using games. In this paper, we describe the need for generalizable HCG desi…