activity
20172024
most citedMerging real and virtual worlds: An analysis of the state of the art and practical evaluation of Microsoft Hololens

21 citations · 52 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2024★ 10 cited

Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment

Valérie Maquil, Dimitra Anastasiou, Hoorieh Afkari +3

Sharing a physical environment, such as that of a wall-display, facilitates gaining awareness of others' actions and intentions, thereby bringing benefits for collaboration. Previo…

cs.HC2022★ 1 cited

Integrating Immersive Technologies for Algorithmic Design in Architecture

Adrien Coppens

Architectural design practice has radically evolved over the course of its history, due to technological improvements that gave rise to advanced automated tools for many design tas…

cs.HC2020★ 1 cited

Exploration of Interaction Techniques for Graph-based Modelling in Virtual Reality

Adrien Coppens, Berat Bicer, Naz Yilmaz +1

Editing and manipulating graph-based models within immersive environments is largely unexplored and certain design activities could benefit from using those technologies. For examp…

cs.HC2019★ 19 cited

Parametric Modelling Within Immersive Environments: Building a Bridge Between Existing Tools and Virtual Reality Headsets

Adrien Coppens, Tom Mens, Mohamed-Anis Gallas

Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the co…

cs.HC2017★ 21 cited

Merging real and virtual worlds: An analysis of the state of the art and practical evaluation of Microsoft Hololens

Adrien Coppens

Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bri…