43 citations · 113 across the 9 of their papers we have counts for
9 papers
Generating Procedural Materials from Text or Image Prompts
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…
Node Graph Optimization Using Differentiable Proxies
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…
Controlling Material Appearance by Examples
Yiwei Hu, Miloš Hašan, Paul Guerrero +2
Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material contr…
NeMF: Neural Motion Fields for Kinematic Animation
Chengan He, Jun Saito, James Zachary +2
We present an implicit neural representation to learn the spatio-temporal space of kinematic motions. Unlike previous work that represents motion as discrete sequential samples, we…
An Inverse Procedural Modeling Pipeline for SVBRDF Maps
Yiwei Hu, Chengan He, Valentin Deschaintre +2
Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of ca…
Countering Racial Bias in Computer Graphics Research
Theodore Kim, Holly Rushmeier, Julie Dorsey +4
Current computer graphics research practices contain racial biases that have resulted in investigations into "skin" and "hair" that focus on the hegemonic visual features of Europe…