activity
20172023
most citedAn Inverse Procedural Modeling Pipeline for SVBRDF Maps

43 citations · 113 across the 9 of their papers we have counts for

collaborators

9 papers

cs.GR2023★ 26 cited

Generating Procedural Materials from Text or Image Prompts

Yiwei Hu, Paul Guerrero, Miloš Hašan +2

Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…

cs.GR2022★ 21 cited

Node Graph Optimization Using Differentiable Proxies

Yiwei Hu, Paul Guerrero, Miloš Hašan +2

Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…

cs.GR2022

Controlling Material Appearance by Examples

Yiwei Hu, Miloš Hašan, Paul Guerrero +2

Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material contr…

cs.CV2022★ 12 cited

NeMF: Neural Motion Fields for Kinematic Animation

Chengan He, Jun Saito, James Zachary +2

We present an implicit neural representation to learn the spatio-temporal space of kinematic motions. Unlike previous work that represents motion as discrete sequential samples, we…

cs.GR2021★ 43 cited

An Inverse Procedural Modeling Pipeline for SVBRDF Maps

Yiwei Hu, Chengan He, Valentin Deschaintre +2

Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of ca…

cs.GR2021★ 2 cited

Countering Racial Bias in Computer Graphics Research

Theodore Kim, Holly Rushmeier, Julie Dorsey +4

Current computer graphics research practices contain racial biases that have resulted in investigations into "skin" and "hair" that focus on the hegemonic visual features of Europe…