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20172026
most citedA Deep Learning based No-reference Quality Assessment Model for UGC Videos

240 citations · 1.3k across the 195 of their papers we have counts for

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6 papers · 1 filter

cs.AI2026

TREND-10K: A Comprehensive Dataset for Next-Generation Video Quality Assessment Based on Preference-Driven Media

Ziheng Jia, Zicheng Zhang, Junqi Zhang +4

The increasing prominence of short-video platforms, coupled with the advanced commercialization of AI-generated content (AIGC) videos, has led to a shift in the types of video medi…

cs.AI2026

RAVEN-Eval: Rubric-Guided Automatic Evaluation for AI Video Generation Models Based on LMM Preference Judgement

Ziheng Jia, Jiaying Qian, Zicheng Zhang +3

AI video generation has advanced rapidly and entered widespread commercial use. As a result, quality differences among videos produced by state-of-the-art AI video generation model…

cs.AI2026

Market-Bench: Benchmarking Large Language Models on Economic and Trade Competition

Yushuo Zheng, Huiyu Duan, Zicheng Zhang +3

The ability of large language models (LLMs) to manage and acquire economic resources remains unclear. In this paper, we introduce \textbf{Market-Bench}, a comprehensive benchmark t…

cs.AI2026

LifeEval: A Multimodal Benchmark for Assistive AI in Egocentric Daily Life Tasks

Hengjian Gao, Kaiwei Zhang, Shibo Wang +8

The rapid progress of Multimodal Large Language Models (MLLMs) marks a significant step toward artificial general intelligence, offering great potential for augmenting human capabi…

cs.AI2025

LM Fight Arena: Benchmarking Large Multimodal Models via Game Competition

Yushuo Zheng, Zicheng Zhang, Tongrui Ye +3

Existing benchmarks for large multimodal models (LMMs) often fail to capture their performance in real-time, adversarial environments. We introduce LM Fight Arena (Large Model Figh…

cs.AI2025

Who is a Better Player: LLM against LLM

Yingjie Zhou, Jiezhang Cao, Farong Wen +10

Adversarial board games, as a paradigmatic domain of strategic reasoning and intelligence, have long served as both a popular competitive activity and a benchmark for evaluating ar…