activity
20112024
most citedOn the Ethereum Blockchain Structure: a Complex Networks Theory Perspective

137 citations · 834 across the 44 of their papers we have counts for

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Showing 2011Show all

6 papers · 1 filter

cs.DC2011★ 2 cited

Auction-Based Resource Allocation in Digital Ecosystems

Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo

The proliferation of portable devices (PDAs, smartphones, digital multimedia players, and so forth) allows mobile users to carry around a pool of computing, storage and communicati…

cs.DC2011

Parallel and Distributed Simulation: Five W's (and One H)

Gabriele D'Angelo

A well known golden rule of journalism (and many other fields too) is that if you want to know the full story about something you have to answer all the five W's (Who, What, When,…

cs.NI2011★ 9 cited

Mobile Computing in Digital Ecosystems: Design Issues and Challenges

Gabriele D'Angelo, Stefano Ferretti, Vittorio Ghini +1

In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the cons…

cs.DC2011★ 10 cited

LUNES: Agent-based Simulation of P2P Systems (Extended Version)

Gabriele D'Angelo, Stefano Ferretti

We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it spli…

cs.DC2011★ 66 cited

Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)

Gabriele D'Angelo

In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges o…

cs.NI2011★ 11 cited

Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games

Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla

In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated…