137 citations · 834 across the 44 of their papers we have counts for
6 papers · 1 filter
Auction-Based Resource Allocation in Digital Ecosystems
Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo
The proliferation of portable devices (PDAs, smartphones, digital multimedia players, and so forth) allows mobile users to carry around a pool of computing, storage and communicati…
Parallel and Distributed Simulation: Five W's (and One H)
Gabriele D'Angelo
A well known golden rule of journalism (and many other fields too) is that if you want to know the full story about something you have to answer all the five W's (Who, What, When,…
Mobile Computing in Digital Ecosystems: Design Issues and Challenges
Gabriele D'Angelo, Stefano Ferretti, Vittorio Ghini +1
In this paper we argue that the set of wireless, mobile devices (e.g., portable telephones, tablet PCs, GPS navigators, media players) commonly used by human users enables the cons…
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
Gabriele D'Angelo, Stefano Ferretti
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which allows to simulate complex networks composed of a high number of nodes. LUNES is modular, since it spli…
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
Gabriele D'Angelo
In this tutorial paper, we will firstly review some basic simulation concepts and then introduce the parallel and distributed simulation techniques in view of some new challenges o…
Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games
Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla
In this paper we show that gossip algorithms may be effectively used to disseminate game events in Peer-to-Peer (P2P) Multiplayer Online Games (MOGs). Game events are disseminated…