2 papers
cs.GR2025
DOBB-BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box Trees using Discrete Rotations
Michael A. Kern, Alain Galvan, David Oldcorn +4
Oriented bounding box (OBB) bounding volume hierarchies offer a more precise fit than axis-aligned bounding box hierarchies in scenarios with thin elongated and arbitrarily rotated…
cs.GR2024
Towards Practical Meshlet Compression
Bastian Kuth, Max Oberberger, Felix Kawala +4
We propose a codec specifically designed for meshlet compression, optimized for rapid data-parallel GPU decompression within a mesh shader. Our compression strategy orders triangle…