14 citations · 25 across the 2 of their papers we have counts for
4 papers
Automatic Mapping of NES Games with Mappy
Joseph C. Osborn, Adam Summerville, Michael Mateas
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-create…
Mechanics Automatically Recognized via Interactive Observation: Jumping
Adam Summerville, Joseph C. Osborn, Christoffer Holmgård +1
Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel…
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
Adam Summerville, Joseph Osborn, Michael Mateas
We propose and evaluate a new technique for learning hybrid automata automatically by observing the runtime behavior of a dynamical system. Working from a sequence of continuous st…
Automated Game Design Learning
Joseph C Osborn, Adam Summerville, Michael Mateas
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of…