activity
20172024
most citedIlluminating Generalization in Deep Reinforcement Learning through Procedural Level Generation

114 citations · 115 across the 3 of their papers we have counts for

collaborators

8 papers

cs.HC2024★ 1 cited

Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors

Niels Justesen, Maria Kaselimi, Sam Snodgrass +12

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…

cs.AI2020

Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning

Vanessa Volz, Niels Justesen, Sam Snodgrass +5

Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are…

cs.NE2019

Bootstrapping Conditional GANs for Video Game Level Generation

Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green +3

Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints,…

cs.LG2019

Learning a Behavioral Repertoire from Demonstrations

Niels Justesen, Miguel Gonzalez Duque, Daniel Cabarcas Jaramillo +2

Imitation Learning (IL) is a machine learning approach to learn a policy from a dataset of demonstrations. IL can be useful to kick-start learning before applying reinforcement lea…

cs.LG2018★ 114 cited

Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation

Niels Justesen, Ruben Rodriguez Torrado, Philip Bontrager +3

Deep reinforcement learning (RL) has shown impressive results in a variety of domains, learning directly from high-dimensional sensory streams. However, when neural networks are tr…

cs.AI2018

Automated Curriculum Learning by Rewarding Temporally Rare Events

Niels Justesen, Sebastian Risi

Reward shaping allows reinforcement learning (RL) agents to accelerate learning by receiving additional reward signals. However, these signals can be difficult to design manually,…

cs.AI2017

Deep Learning for Video Game Playing

Niels Justesen, Philip Bontrager, Julian Togelius +1

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade g…

cs.AI2017

Learning Macromanagement in StarCraft from Replays using Deep Learning

Niels Justesen, Sebastian Risi

The real-time strategy game StarCraft has proven to be a challenging environment for artificial intelligence techniques, and as a result, current state-of-the-art solutions consist…