activity
20162019
most citedEmbedded real-time stereo estimation via Semi-Global Matching on the GPU

168 citations · 179 across the 4 of their papers we have counts for

collaborators

5 papers

cs.CV2019★ 9 cited

Slanted Stixels: A way to represent steep streets

Daniel Hernandez-Juarez, Lukas Schneider, Pau Cebrian +6

This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather re…

cs.CV2017

Slanted Stixels: Representing San Francisco's Steepest Streets

Daniel Hernandez-Juarez, Lukas Schneider, Antonio Espinosa +5

In this work we present a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive…

cs.CV2016★ 2 cited

GPU-based Pedestrian Detection for Autonomous Driving

Victor Campmany, Sergio Silva, Antonio Espinosa +3

We propose a real-time pedestrian detection system for the embedded Nvidia Tegra X1 GPU-CPU hybrid platform. The pipeline is composed by the following state-of-the-art algorithms:…

cs.CV2016

GPU-accelerated real-time stixel computation

Daniel Hernandez-Juarez, Antonio Espinosa, David Vázquez +2

The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work i…

cs.CV2016★ 168 cited

Embedded real-time stereo estimation via Semi-Global Matching on the GPU

Daniel Hernandez-Juarez, Alejandro Chacón, Antonio Espinosa +3

Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems…