activity
20152023
most citedDynamic Facial Expression Generation on Hilbert Hypersphere with Conditional Wasserstein Generative Adversarial Nets

65 citations · 157 across the 23 of their papers we have counts for

collaborators

28 papers

cs.CV2023

Toward Mesh-Invariant 3D Generative Deep Learning with Geometric Measures

Thomas Besnier, Sylvain Arguillère, Emery Pierson +1

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregi…

cs.HC2023★ 1 cited

Transformer-based Self-supervised Multimodal Representation Learning for Wearable Emotion Recognition

Yujin Wu, Mohamed Daoudi, Ali Amad

Recently, wearable emotion recognition based on peripheral physiological signals has drawn massive attention due to its less invasive nature and its applicability in real-life scen…

cs.CV2023

Bipartite Graph Diffusion Model for Human Interaction Generation

Baptiste Chopin, Hao Tang, Mohamed Daoudi

The generation of natural human motion interactions is a hot topic in computer vision and computer animation. It is a challenging task due to the diversity of possible human motion…

cs.CV2022★ 1 cited

BaRe-ESA: A Riemannian Framework for Unregistered Human Body Shapes

Emmanuel Hartman, Emery Pierson, Martin Bauer +2

We present Basis Restricted Elastic Shape Analysis (BaRe-ESA), a novel Riemannian framework for human body scan representation, interpolation and extrapolation. BaRe-ESA operates d…

cs.CV2022

The Florence 4D Facial Expression Dataset

F. Principi, S. Berretti, C. Ferrari +3

Human facial expressions change dynamically, so their recognition / analysis should be conducted by accounting for the temporal evolution of face deformations either in 2D or 3D. W…

cs.CV2022

Automatic Estimation of Self-Reported Pain by Trajectory Analysis in the Manifold of Fixed Rank Positive Semi-Definite Matrices

Benjamin Szczapa, Mohamed Daoudi, Stefano Berretti +3

We propose an automatic method to estimate self-reported pain based on facial landmarks extracted from videos. For each video sequence, we decompose the face into four different re…