activity
20172026
most citedGenerating Interactive Worlds with Text

3 citations · 9 across the 9 of their papers we have counts for

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6 papers · 1 filter

cs.AI2021

Targeted Data Acquisition for Evolving Negotiation Agents

Minae Kwon, Siddharth Karamcheti, Mariano-Florentino Cuellar +1

Successful negotiators must learn how to balance optimizing for self-interest and cooperation. Yet current artificial negotiation agents often heavily depend on the quality of the…

cs.AI20193 cited

Generating Interactive Worlds with Text

Angela Fan, Jack Urbanek, Pratik Ringshia +8

Procedurally generating cohesive and interesting game environments is challenging and time-consuming. In order for the relationships between the game elements to be natural, common…

cs.AI2018

Improving Grey-Box Fuzzing by Modeling Program Behavior

Siddharth Karamcheti, Gideon Mann, David Rosenberg

Grey-box fuzzers such as American Fuzzy Lop (AFL) are popular tools for finding bugs and potential vulnerabilities in programs. While these fuzzers have been able to find vulnerabi…

cs.AI2018

Adaptive Grey-Box Fuzz-Testing with Thompson Sampling

Siddharth Karamcheti, Gideon Mann, David Rosenberg

Fuzz testing, or "fuzzing," refers to a widely deployed class of techniques for testing programs by generating a set of inputs for the express purpose of finding bugs and identifyi…

cs.AI2017

A Tale of Two DRAGGNs: A Hybrid Approach for Interpreting Action-Oriented and Goal-Oriented Instructions

Siddharth Karamcheti, Edward C. Williams, Dilip Arumugam +4

Robots operating alongside humans in diverse, stochastic environments must be able to accurately interpret natural language commands. These instructions often fall into one of two…

cs.AI20172 cited

Modeling Latent Attention Within Neural Networks

Christopher Grimm, Dilip Arumugam, Siddharth Karamcheti +3

Deep neural networks are able to solve tasks across a variety of domains and modalities of data. Despite many empirical successes, we lack the ability to clearly understand and int…