collaborators

10 papers

cs.CV2026

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang +38

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…

cs.CV2026

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We intr…

cs.CV2026

Grounded Forcing: Bridging Time-Independent Semantics and Proximal Dynamics in Autoregressive Video Synthesis

Jintao Chen, Chengyu Bai, Junjun Hu +2

Autoregressive video synthesis offers a promising pathway for infinite-horizon generation but is fundamentally hindered by three intertwined challenges: semantic forgetting from co…

cs.CV2026

FantasyVLN: Unified Multimodal Chain-of-Thought Reasoning for Vision-Language Navigation

Jing Zuo, Lingzhou Mu, Fan Jiang +3

Achieving human-level performance in Vision-and-Language Navigation (VLN) requires an embodied agent to jointly understand multimodal instructions and visual-spatial context while…

cs.CV2025

FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction

Yixiang Dai, Fan Jiang, Chiyu Wang +2

High-quality 3D world models are pivotal for embodied intelligence and Artificial General Intelligence (AGI), underpinning applications such as AR/VR content creation and robotic n…

cs.CV2025

FantasyHSI: Video-Generation-Centric 4D Human Synthesis In Any Scene through A Graph-based Multi-Agent Framework

Lingzhou Mu, Qiang Wang, Fan Jiang +4

Human-Scene Interaction (HSI) seeks to generate realistic human behaviors within complex environments, yet it faces significant challenges in handling long-horizon, high-level task…