2 papers
cs.CV2026
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
cs.CV2026
2D Triangle Splatting for Direct Differentiable Mesh Training
Kaifeng Sheng, Zheng Zhou, Yingliang Peng +1
Differentiable rendering with 3D Gaussian primitives has emerged as a powerful method for reconstructing high-fidelity 3D scenes from multi-view images. While it offers improvement…