From the 1 of 5 linked papers with an AI index.
5 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Mingchao Sun, Luyang Tang, Yu Liu +34
The paper introduces ABot-3DWorld 0, a multimodal system that converts text, images, or video into high‑fidelity, explorable 3D worlds using a compact spatial representation and pa…
ABot-Earth 0.5: Generative 3D Earth Model
Ming Qian, Tianjian Ouyang, Mingchao Sun +25
We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…
From Orbit to Ground: Generative City Photogrammetry from Extreme Off-Nadir Satellite Images
Fei Yu, Yu Liu, Luyang Tang +10
City-scale 3D reconstruction from satellite imagery presents the challenge of extreme viewpoint extrapolation, where our goal is to synthesize ground-level novel views from sparse…
CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting
Zhigang Cheng, Mingchao Sun, Yu Liu +5
Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally,…