5 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12
Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We intr…
Reasoning Over Space: Enabling Geographic Reasoning for LLM-Based Generative Next POI Recommendation
Dongyi Lv, Qiuyu Ding, Heng-Da Xu +4
Generative recommendation with large language models (LLMs) reframes prediction as sequence generation, yet existing LLM-based recommenders remain limited in leveraging geographic…
MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control
Mingqi Shao, Feng Xiong, Zhaoxu Sun +1
Recently, significant advances have been made in 3D object generation. Building upon the generated geometry, current pipelines typically employ image diffusion models to generate m…
HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset
Zedong Chu, Feng Xiong, Meiduo Liu +5
With the rapid evolution of 3D generation algorithms, the cost of producing 3D humanoid character models has plummeted, yet the field is impeded by the lack of a comprehensive data…