activity
20172021
most citedDiscontinuous and Smooth Depth Completion with Binary Anisotropic Diffusion Tensor

19 citations · 25 across the 6 of their papers we have counts for

collaborators

6 papers

cs.RO2021★ 2 cited

Learning 6DoF Grasping Using Reward-Consistent Demonstration

Daichi Kawakami, Ryoichi Ishikawa, Menandro Roxas +2

As the number of the robot's degrees of freedom increases, the implementation of robot motion becomes more complex and difficult. In this study, we focus on learning 6DOF-grasping…

cs.RO2020★ 1 cited

Relative Drone-Ground Vehicle Localization using LiDAR and Fisheye Cameras through Direct and Indirect Observations

Jan Hausberg, Ryoichi Ishikawa, Menandro Roxas +1

Estimating the pose of an unmanned aerial vehicle (UAV) or drone is a challenging task. It is useful for many applications such as navigation, surveillance, tracking objects on the…

cs.CV2020★ 19 cited

Discontinuous and Smooth Depth Completion with Binary Anisotropic Diffusion Tensor

Yasuhiro Yao, Menandro Roxas, Ryoichi Ishikawa +3

We propose an unsupervised real-time dense depth completion from a sparse depth map guided by a single image. Our method generates a smooth depth map while preserving discontinuity…

cs.RO2020

A Hand Motion-guided Articulation and Segmentation Estimation

Richard Sahala Hartanto, Ryoichi Ishikawa, Menandro Roxas +1

In this paper, we present a method for simultaneous articulation model estimation and segmentation of an articulated object in RGB-D images using human hand motion. Our method uses…

cs.RO2019★ 3 cited

Real-Time Variational Fisheye Stereo without Rectification and Undistortion

Menandro Roxas, Takeshi Oishi

Dense 3D maps from wide-angle cameras is beneficial to robotics applications such as navigation and autonomous driving. In this work, we propose a real-time dense 3D mapping method…

cs.CV2017

Occlusion Handling using Semantic Segmentation and Visibility-Based Rendering for Mixed Reality

Menandro Roxas, Tomoki Hori, Taiki Fukiage +2

Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only s…