activity
20172023
most citedEfficient Training of Audio Transformers with Patchout

221 citations · 422 across the 23 of their papers we have counts for

collaborators

25 papers

stat.ML2023★ 2 cited

Addressing Parameter Choice Issues in Unsupervised Domain Adaptation by Aggregation

Marius-Constantin Dinu, Markus Holzleitner, Maximilian Beck +7

We study the problem of choosing algorithm hyper-parameters in unsupervised domain adaptation, i.e., with labeled data in a source domain and unlabeled data in a target domain, dra…

cs.SD2022★ 2 cited

Learning General Audio Representations with Large-Scale Training of Patchout Audio Transformers

Khaled Koutini, Shahed Masoudian, Florian Schmid +3

The success of supervised deep learning methods is largely due to their ability to learn relevant features from raw data. Deep Neural Networks (DNNs) trained on large-scale dataset…

cs.LG2022★ 3 cited

Reactive Exploration to Cope with Non-Stationarity in Lifelong Reinforcement Learning

Christian Steinparz, Thomas Schmied, Fabian Paischer +5

In lifelong learning, an agent learns throughout its entire life without resets, in a constantly changing environment, as we humans do. Consequently, lifelong learning comes with a…

cs.LG2022★ 1 cited

Few-Shot Learning by Dimensionality Reduction in Gradient Space

Martin Gauch, Maximilian Beck, Thomas Adler +10

We introduce SubGD, a novel few-shot learning method which is based on the recent finding that stochastic gradient descent updates tend to live in a low-dimensional parameter subsp…

cs.LG2022★ 4 cited

History Compression via Language Models in Reinforcement Learning

Fabian Paischer, Thomas Adler, Vihang Patil +5

In a partially observable Markov decision process (POMDP), an agent typically uses a representation of the past to approximate the underlying MDP. We propose to utilize a frozen Pr…

cs.LG2021★ 2 cited

A Dataset Perspective on Offline Reinforcement Learning

Kajetan Schweighofer, Andreas Radler, Marius-Constantin Dinu +5

The application of Reinforcement Learning (RL) in real world environments can be expensive or risky due to sub-optimal policies during training. In Offline RL, this problem is avoi…