29 citations · 29 across the 1 of their papers we have counts for
4 papers
Transferring Dense Pose to Proximal Animal Classes
Artsiom Sanakoyeu, Vasil Khalidov, Maureen S. McCarthy +2
Recent contributions have demonstrated that it is possible to recognize the pose of humans densely and accurately given a large dataset of poses annotated in detail. In principle,…
Polygames: Improved Zero Learning
Tristan Cazenave, Yen-Chi Chen, Guan-Wei Chen +21
Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games. It can be improved using a fully convolutional structure (no fully connec…
Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
Gabriel Synnaeve, Zeming Lin, Jonas Gehring +5
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to…
STARDATA: A StarCraft AI Research Dataset
Zeming Lin, Jonas Gehring, Vasil Khalidov +1
We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays th…