activity
20172026
most citedVisualising Multiplayer Game Spaces

4 citations · 12 across the 15 of their papers we have counts for

collaborators

24 papers

cs.AI2026

Game-Agnostic Value Functions through Automatic JSON Feature Extraction

Dien Nguyen, Diego Perez-Liebana

JSON Bag-of-Tokens (JSON-Bag) is a recently proposed method to generically represent game trajectories by tokenizing their JSON descriptions. We introduce JSON-Bag VF, a game-agnos…

cs.LG2025

JSON-Bag: A generic game trajectory representation

Dien Nguyen, Diego Perez-Liebana, Simon Lucas

We introduce JSON Bag-of-Tokens model (JSON-Bag) as a method to generically represent game trajectories by tokenizing their JSON descriptions and apply Jensen-Shannon distance (JSD…

cs.AI2025★ 1 cited

Seeding for Success: Skill and Stochasticity in Tabletop Games

James Goodman, Diego Perez-Liebana, Simon Lucas

Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations…

cs.AI2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

Manuel Eberhardinger, James Goodman, Alexander Dockhorn +5

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we…

cs.AI2024★ 1 cited

Strategy Game-Playing with Size-Constrained State Abstraction

Linjie Xu, Diego Perez-Liebana, Alexander Dockhorn

Playing strategy games is a challenging problem for artificial intelligence (AI). One of the major challenges is the large search space due to a diverse set of game components. In…

cs.AI2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

Martin Balla, George E. M. Long, James Goodman +2

Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting wi…