activity
20172026
most citedThe Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition

52 citations · 65 across the 18 of their papers we have counts for

collaborators

24 papers

cs.AI2026

Game-Agnostic Value Functions through Automatic JSON Feature Extraction

Dien Nguyen, Diego Perez-Liebana

JSON Bag-of-Tokens (JSON-Bag) is a recently proposed method to generically represent game trajectories by tokenizing their JSON descriptions. We introduce JSON-Bag VF, a game-agnos…

cs.LG2025

JSON-Bag: A generic game trajectory representation

Dien Nguyen, Diego Perez-Liebana, Simon Lucas

We introduce JSON Bag-of-Tokens model (JSON-Bag) as a method to generically represent game trajectories by tokenizing their JSON descriptions and apply Jensen-Shannon distance (JSD…

cs.AI2025★ 1 cited

Seeding for Success: Skill and Stochasticity in Tabletop Games

James Goodman, Diego Perez-Liebana, Simon Lucas

Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations…

cs.AI2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

Manuel Eberhardinger, James Goodman, Alexander Dockhorn +5

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we…

cs.AI2024★ 1 cited

Strategy Game-Playing with Size-Constrained State Abstraction

Linjie Xu, Diego Perez-Liebana, Alexander Dockhorn

Playing strategy games is a challenging problem for artificial intelligence (AI). One of the major challenges is the large search space due to a diverse set of game components. In…

cs.AI2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

Martin Balla, George E. M. Long, James Goodman +2

Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting wi…

cs.AI2024

Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents

Dominik Jeurissen, Diego Perez-Liebana, Jeremy Gow +2

Large Language Models (LLMs) have shown great success as high-level planners for zero-shot game-playing agents. However, these agents are primarily evaluated on Minecraft, where lo…

cs.AI2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

Martin Balla, George E. M. Long, Dominik Jeurissen +3

In recent years, Game AI research has made important breakthroughs using Reinforcement Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention,…

cs.AI2022★ 4 cited

Visualising Multiplayer Game Spaces

James Goodman, Diego Perez-Liebana, Simon Lucas

We compare four different `game-spaces' in terms of their usefulness in characterising multi-player tabletop games, with a particular interest in any underlying change to a game's…

cs.AI2021

Generating Diverse and Competitive Play-Styles for Strategy Games

Diego Perez-Liebana, Cristina Guerrero-Romero, Alexander Dockhorn +3

Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research commu…

cs.AI2020★ 4 cited

Design and Implementation of TAG: A Tabletop Games Framework

Raluca D. Gaina, Martin Balla, Alexander Dockhorn +2

This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides…

cs.AI2020

TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI

Alejandro Estaben, César Díaz, Raul Montoliu +1

This paper presents TotalBotWar, a new pseudo real-time multi-action challenge for game AI, as well as some initial experiments that benchmark the framework with different agents.…

cs.AI2020

Evaluating Generalisation in General Video Game Playing

Martin Balla, Simon M. Lucas, Diego Perez-Liebana

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning…

cs.AI2020

Rolling Horizon NEAT for General Video Game Playing

Diego Perez-Liebana, Muhammad Sajid Alam, Raluca D. Gaina

This paper presents a new Statistical Forward Planning (SFP) method, Rolling Horizon NeuroEvolution of Augmenting Topologies (rhNEAT). Unlike traditional Rolling Horizon Evolution,…

cs.AI2020

Rolling Horizon Evolutionary Algorithms for General Video Game Playing

Raluca D. Gaina, Sam Devlin, Simon M. Lucas +1

Game-playing Evolutionary Algorithms, specifically Rolling Horizon Evolutionary Algorithms, have recently managed to beat the state of the art in win rate across many video games.…

cs.AI2019

General Video Game Rule Generation

Ahmed Khalifa, Michael Cerny Green, Diego Perez-Liebana +1

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition…

cs.AI2019

Project Thyia: A Forever Gameplayer

Raluca D. Gaina, Simon M. Lucas, Diego Perez-Liebana

The space of Artificial Intelligence entities is dominated by conversational bots. Some of them fit in our pockets and we take them everywhere we go, or allow them to be a part of…

cs.AI2019

Ensemble Decision Systems for General Video Game Playing

Damien Anderson, Cristina Guerrero-Romero, Diego Perez-Liebana +2

Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own in…

cs.AI2019

A Local Approach to Forward Model Learning: Results on the Game of Life Game

Simon M. Lucas, Alexander Dockhorn, Vanessa Volz +6

This paper investigates the effect of learning a forward model on the performance of a statistical forward planning agent. We transform Conway's Game of Life simulation into a sing…

cs.AI2019★ 52 cited

The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition

Diego Perez-Liebana, Katja Hofmann, Sharada Prasanna Mohanty +5

Learning in multi-agent scenarios is a fruitful research direction, but current approaches still show scalability problems in multiple games with general reward settings and differ…

cs.LG2018

Deep Reinforcement Learning for General Video Game AI

Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius +2

The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-spec…

cs.AI2018★ 1 cited

General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

Diego Perez-Liebana, Jialin Liu, Ahmed Khalifa +3

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI)…

cs.NE2017★ 1 cited

Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm

Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana

The compact genetic algorithm is an Estimation of Distribution Algorithm for binary optimisation problems. Unlike the standard Genetic Algorithm, no cross-over or mutation is invol…

cs.NE2017★ 1 cited

Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic

Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana

A key part of any evolutionary algorithm is fitness evaluation. When fitness evaluations are corrupted by noise, as happens in many real-world problems as a consequence of various…