activity
20172026
most citedFourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

1.2k citations · 2k across the 43 of their papers we have counts for

collaborators
Showing cs.CVShow all

45 papers · 1 filter

cs.CV2026

PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations

Yanshu Zhang, George Shramko, Pratul P. Srinivasan +1

We present PointGT, a point-based 3D representation that enables simultaneous editing of object geometry and appearance. Existing reconstruction and view synthesis techniques produ…

cs.CV2026

GR3EN: Generative Relighting for 3D Environments

Xiaoyan Xing, Philipp Henzler, Junhwa Hur +4

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-con…

cs.CV2025

ROGR: Relightable 3D Objects using Generative Relighting

Jiapeng Tang, Matthew Levine, Dor Verbin +5

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the e…

cs.CV2025

Bolt3D: Generating 3D Scenes in Seconds

Stanislaw Szymanowicz, Jason Y. Zhang, Pratul Srinivasan +6

We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than se…

cs.CV2024

Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation

Hadi Alzayer, Philipp Henzler, Jonathan T. Barron +3

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary acr…

cs.CV2024

SimVS: Simulating World Inconsistencies for Robust View Synthesis

Alex Trevithick, Roni Paiss, Philipp Henzler +9

Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illuminat…

cs.CV2024

Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering

Benjamin Attal, Dor Verbin, Ben Mildenhall +4

State-of-the-art techniques for 3D reconstruction are largely based on volumetric scene representations, which require sampling multiple points to compute the color arriving along…

cs.CV2024★ 1 cited

IllumiNeRF: 3D Relighting Without Inverse Rendering

Xiaoming Zhao, Pratul P. Srinivasan, Dor Verbin +3

Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoin…

cs.CV2024

NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections

Dor Verbin, Pratul P. Srinivasan, Peter Hedman +4

Neural Radiance Fields (NeRFs) typically struggle to reconstruct and render highly specular objects, whose appearance varies quickly with changes in viewpoint. Recent works have im…

cs.CV2024★ 11 cited

CAT3D: Create Anything in 3D with Multi-View Diffusion Models

Ruiqi Gao, Aleksander Holynski, Philipp Henzler +5

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method f…

cs.CV2024★ 1 cited

Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

Christian Reiser, Stephan Garbin, Pratul P. Srinivasan +6

While surface-based view synthesis algorithms are appealing due to their low computational requirements, they often struggle to reproduce thin structures. In contrast, more expensi…

cs.CV2023★ 1 cited

Nuvo: Neural UV Mapping for Unruly 3D Representations

Pratul P. Srinivasan, Stephan J. Garbin, Dor Verbin +2

Existing UV mapping algorithms are designed to operate on well-behaved meshes, instead of the geometry representations produced by state-of-the-art 3D reconstruction and generation…

cs.CV2023★ 20 cited

ReconFusion: 3D Reconstruction with Diffusion Priors

Rundi Wu, Ben Mildenhall, Philipp Henzler +8

3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically…

cs.CV2023

Generative Powers of Ten

Xiaojuan Wang, Janne Kontkanen, Brian Curless +6

We present a method that uses a text-to-image model to generate consistent content across multiple image scales, enabling extreme semantic zooms into a scene, e.g., ranging from a…

cs.CV2023

Single View Refractive Index Tomography with Neural Fields

Brandon Zhao, Aviad Levis, Liam Connor +2

Refractive Index Tomography is the inverse problem of reconstructing the continuously-varying 3D refractive index in a scene using 2D projected image measurements. Although a purel…

cs.CV2023★ 1 cited

Eclipse: Disambiguating Illumination and Materials using Unintended Shadows

Dor Verbin, Ben Mildenhall, Peter Hedman +3

Decomposing an object's appearance into representations of its materials and the surrounding illumination is difficult, even when the object's 3D shape is known beforehand. This pr…

cs.CV2023★ 14 cited

Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields

Jonathan T. Barron, Ben Mildenhall, Dor Verbin +2

Neural Radiance Field training can be accelerated through the use of grid-based representations in NeRF's learned mapping from spatial coordinates to colors and volumetric density.…

cs.CV2023★ 4 cited

MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

Christian Reiser, Richard Szeliski, Dor Verbin +5

Neural radiance fields enable state-of-the-art photorealistic view synthesis. However, existing radiance field representations are either too compute-intensive for real-time render…

cs.CV2023★ 1 cited

PersonNeRF: Personalized Reconstruction from Photo Collections

Chung-Yi Weng, Pratul P. Srinivasan, Brian Curless +1

We present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and appearances, and en…

cs.CV2023★ 1 cited

VQ3D: Learning a 3D-Aware Generative Model on ImageNet

Kyle Sargent, Jing Yu Koh, Han Zhang +5

Recent work has shown the possibility of training generative models of 3D content from 2D image collections on small datasets corresponding to a single object class, such as human…

cs.CV2023★ 3 cited

BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

Lior Yariv, Peter Hedman, Christian Reiser +5

We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural…

cs.CV2022★ 2 cited

Gravitationally Lensed Black Hole Emission Tomography

Aviad Levis, Pratul P. Srinivasan, Andrew A. Chael +2

Measurements from the Event Horizon Telescope enabled the visualization of light emission around a black hole for the first time. So far, these measurements have been used to recov…

cs.CV2022★ 29 cited

Block-NeRF: Scalable Large Scene Neural View Synthesis

Matthew Tancik, Vincent Casser, Xinchen Yan +5

We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale sce…

cs.CV2022★ 5 cited

HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video

Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan +2

We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our meth…