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20142018
most citedState of the Art Control of Atari Games Using Shallow Reinforcement Learning

34 citations · 79 across the 6 of their papers we have counts for

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cs.LG2018

Learning the Reward Function for a Misspecified Model

Erik Talvitie

In model-based reinforcement learning it is typical to decouple the problems of learning the dynamics model and learning the reward function. However, when the dynamics model is fl…

cs.LG2017

Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents

Marlos C. Machado, Marc G. Bellemare, Erik Talvitie +3

The Arcade Learning Environment (ALE) is an evaluation platform that poses the challenge of building AI agents with general competency across dozens of Atari 2600 games. It support…

cs.LG2016★ 19 cited

Self-Correcting Models for Model-Based Reinforcement Learning

Erik Talvitie

When an agent cannot represent a perfectly accurate model of its environment's dynamics, model-based reinforcement learning (MBRL) can fail catastrophically. Planning involves comp…

cs.LG2015★ 34 cited

State of the Art Control of Atari Games Using Shallow Reinforcement Learning

Yitao Liang, Marlos C. Machado, Erik Talvitie +1

The recently introduced Deep Q-Networks (DQN) algorithm has gained attention as one of the first successful combinations of deep neural networks and reinforcement learning. Its pro…

cs.LG2014★ 1 cited

Learning to Make Predictions In Partially Observable Environments Without a Generative Model

Erik Talvitie, Satinder Singh

When faced with the problem of learning a model of a high-dimensional environment, a common approach is to limit the model to make only a restricted set of predictions, thereby sim…