#mesh generation
4 papers · 1 filter
EgoGVAE: Ego-body Mesh Reconstruction via Guided Variational Autoencoder
Jaehun Jung, Wonjun Kim
The paper proposes a guided variational autoencoder that reconstructs a full-body mesh from only head pose information, achieving fast one-step inference that is over 50 times fast…
Bunraku: Turning a Single Illustration into an Editable Live2D Character
Junhao Chen, Jingjia Mao, Dayong Li +6
The paper introduces Bunraku, a system that automatically creates a complete Live2D character—including layered RGBA images, deformation meshes, and animation keyposes—from a singl…
Nexus: Native Mesh Generation with Diffusion
Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo +5
The paper introduces Nexus, a diffusion-based approach that generates high-quality triangle meshes by separately modeling vertex positions with an octree-based diffusion process an…
Topology-Agnostic Mesh Reconstruction of Deformable Objects from Sparse Touch
Everest Yang
The paper introduces a learning-based method that reconstructs the full mesh of a deformable object using only a few tactile contacts, without relying on vision, and uses its uncer…