#3d reconstruction

topic3d reconstruction

14 papers · 1 filter

astro-ph.SR2026

PRICM3: A novel Polarization Ratio framework for three-dimensional CME reconstruction

Yara De Leo, Manuela Temmer, Fernando M. López +15

The paper presents PRICM3, a framework that turns polarization‑ratio maps from coronagraph images into explicit three‑dimensional point‑cloud reconstructions of coronal mass ejecti…

cs.CV2026

Convolutional Neural Shading for High-Quality 3D Reconstruction from Multi-View Images

Juheon Hwang, Taewan Kim, Heeseok Oh +1

The paper introduces Convolutional Neural Shading (CNS), a pipeline that uses a convolutional neural shader and a fine-detail displacement network to improve the accuracy of 3D sha…

cs.CV2026

Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation

Yongxin Su, Linjie Hou, Feng Wang +4

The paper introduces Genie Sim PanoWorld, a feed‑forward system that creates a controllable panoramic video from a single 360° image and then reconstructs it into a high‑fidelity,…

cs.CV2026

Spline-Based Boundary Representations for Sparse View Reconstruction and Simulation Using Isogeometric Analysis

Davor Dobrota, Vsevolod Skorokhodov, Chenghao Xu +2

The paper introduces FORGE-SIM, a method that reconstructs smooth, watertight multi‑patch B‑spline models directly from sparse RGB images and projects observation data onto them fo…

cs.CV2026

MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videos

Ziren Gong, Xiaohan Li, Fabio Tosi +4

The paper introduces MAGiSt3R, a multi-agent framework that reconstructs 3D scenes and tracks camera pose from monocular RGB videos in near real-time using feed-forward models and…

cs.CV2026

Rotational Motion-Induced Error Compensation for Phase-Shifting Profilometry-Based Eye Reconstruction

Seong-Jin An, Sanghoon Jeon, Yatong An +1

The paper presents a method to compensate for eye rotation during phase‑shifting profilometry, enabling accurate dynamic 3D eye surface reconstruction for eye tracking in VR/AR hea…