Playing a quantum game with a corrupted source
arXiv:quant-ph/0009050 · doi:10.1103/PhysRevA.63.020302
Abstract
The quantum advantage arising in a simplified multi-player quantum game, is found to be a disadvantage when the game's qubit-source is corrupted by a noisy "demon". Above a critical value of the corruption-rate, or noise-level, the coherent quantum effects impede the players to such an extent that the optimal choice of game changes from quantum to classical.
This version will appear in PRA (Rapid Comm.)
References in corpus (3)
Cited by in corpus (49)
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