A fast algorithm for generating a uniform distribution inside a high-dimensional polytope
arXiv:physics/0003078 · doi:10.1016/S0010-4655(00)00157-0
Abstract
We describe a uniformly fast algorithm for generating points \vec{x} uniformly in a hypercube with the restriction that the difference between each pair of coordinates is bounded. We discuss the quality of the algorithm in the sense of its usage of pseudo-random source numbers, and present an interesting result on the correlation between the coordinates.
7 pages, cpu-time table added to illustrate efficiency