paper

Optimal Learning in Games with Arbitrary Delays: Best-of-Both-Worlds for Self-Play and Adversarial Opponents

arXiv:2611.07773

Abstract

We study learning in zero-sum games with delayed feedback. We introduce Multi-Anchor Optimistic Online Mirror Descent (MAO-OMD), a single algorithm which obtains optimal fast rates in self-play on smooth games, while simultaneously maintaining minimax optimal guarantees against arbitrary opponents. In particular, in smooth zero-sum games with arbitrary and unknown feedback delays, MAO-OMD obtains social and individual regrets when used by both players, where denotes the maximum number of outstanding gradients, while also guaranteeing minimax optimal individual regret against arbitrary opponents, where is the total delay. Moreover, we show that these optimal rates cannot be obtained simultaneously using the standard black-box reduction to the undelayed setting. We also extend our results to multi-player games, and to games with player-dependent delay sequences.