How Data Scales in Agentic Reinforcement Learning: Laws and Synthesis Strategies
arXiv:2610.23946
Abstract
Pretraining scaling laws treat training data as a one-dimensional quantity: a token count. Agentic reinforcement learning (RL) inherits this scalar abstraction, but modern synthesis pipelines now generate \textit{tasks}, \textit{environments}, and \textit{trajectories} independently and at very different costs, turning data into a structured design space. This raises a question pretraining never had to answer: given a synthesis budget, \textit{which axis} should be scaled? We address this question end-to-end with three tightly coupled contributions. First, we decompose agentic data into three cardinality axes (task, environment, trajectory), plus a reward-density control variable, and fit per-axis scaling relations on different large language models (LLMs) across math+code, SWE, web, and UI/tool application domains. Across all model sizes, model families, domains, and RL algorithms (PPO and GRPO) we measured, the scaling exponents order as environment task trajectory. When environment diversity is decomposed into world and environment-structure diversity, its advantage is mainly driven by the former, while the latter is just comparable to the task diversity. Second, we use the fitted laws as a common ruler to price synthesis methods, capturing each method's efficiency as a per-axis discount factor and identifying critical synthetic-to-real ratios at which collapse begins; these ratios differ by an order of magnitude across axes. Third, we cast budget allocation as a constrained optimization under our laws and discounts, deriving a Chinchilla-style compute-optimal recipe and validating it at held-out scale. The empirical results demonstrate that following the recipe yields up to compute efficiency over the dominant ``scale-the-trajectories'' practice.
arXiv commentThis paper has been accepted by NeurIPS 2026