paper

Terrain Traversal Without Motion Priors: Expert-Routed Humanoid Locomotion at Deployment Fidelity

arXiv:2610.14061

Abstract

State-of-the-art perceptive humanoid locomotion is mostly built on retargeted motion capture, a generative motion prior, and a distillation stage. We report a complete system that does not require this pipeline for a humanoid to cross varied terrain. In its place, we provide a five-expert mixture routed by a terrain classifier over a sensed elevation grid, and target every foothold with a model-based planner, refined by six closed-form-gradient steps on an interpolated terrain-cost field instead of picked from a fixed grid. Driven through the same perception-to-actuation software a robot would run, inside a second, deployment-fidelity simulator, it crosses an \,m five-segment waypoint course of times end-to-end (, Wilson CI --) and succeeds on four of five segments scored alone, where an ablated configuration without the mixture and without refinement reaches on both the stair and the hurdle segment. The continuous refinement moves of foot placements across at least one grid-cell boundary, which produces real sub-grid correction. We also ran matched component studies to report what does not account for it: one expert equals five on the training distribution, four label-free routers collapse to near-uniform activation, and a self-supervised terrain embedding loses to the privileged label.

arXiv commenthttps://fai-rl-tech.github.io/moe-perceptive/