paper

Hull Games of Induced Path Convexities in Graphs

arXiv:2609.30302

Abstract

In 1984, Frank Harary introduced the first convexity games in graphs, all of them based on the geodesic convexity, which is the graph convexity related to shortest paths. In 2024, Araújo et al. obtained the first PSPACE-hardness proofs on some of these geodesic games and generalized them to any graph convexity. In this paper, we investigate convexity games on several known path convexities: the monophonic -convexity and the -convexities, based on induced paths and on induced paths of size at most . We prove that the hull games and are PSPACE-complete for every even in graphs with diameter at most 3. We also use the Sprague-Grundy Theory to obtain a polynomial time algorithm to decide the winner of the games and for any in disjoint unions of paths and cycles. For odd, we prove that Alice (1st player) wins in the path if and only if is odd and she wins in the cycle if and only if or with . For even, the only periodic nimber sequences of obtained through extensive computational testing occurred for with , e.g, . In this case ( with ), we prove that the nimber sequences of in and in are periodic and Alice loses (resp. wins) in (resp. ) with only when (resp. ). Finally, we show that, for , the game in paths is closely related to the classical game \emph{Couples-are-Forever} of J. H. Conway: it is still an open problem if the nimber sequence is periodic or not and Alice loses only for 12 values of up to million.