Quasi-uniform designs from random candidates: optimal candidate complexity and farthest-point sampling
arXiv:2609.05986
Abstract
We study randomized constructions of quasi-uniform designs on a compact metric-measure space satisfying two-sided polynomial ball-growth conditions. Given integers , we first draw independent candidate points and then retain the first points of a farthest-point traversal of the candidate set. We prove probabilistic non-asymptotic bounds on the mesh ratio and show that is the sharp order of the candidate-pool size required for bounded mesh ratio: a sufficiently large multiple of suffices with probability at least , whereas, if , the mesh ratio diverges in probability for every procedure that selects points from the same independent candidate pool. If , the upper bound on the mesh ratio for the exact farthest-point sampling (FPS) tends to . We also quantify the effect of approximate FPS and analyze direct and fast implementations in spaces of bounded doubling dimension. Finally, using a single infinite stream of candidate points and increasing candidate budgets, we construct an almost surely quasi-uniform nested sequence; under supercritical oversampling and exact FPS, or more generally when the approximation factors tend to , its mesh-ratio limit superior equals for compact positive-volume subsets of Euclidean space.
arXiv comment39 pages, 5 figures