Accelerating Optical Photon Simulation in DUNE with Opticks
arXiv:2608.27306
Abstract
Optical photon simulation is among the most computationally demanding tasks in complex and large detector geometries. In the Deep Underground Neutrino Experiment (DUNE), the scale of the far-detector modules makes photon-by-photon transport with \texttt{GEANT4} prohibitively expensive on CPUs. We present the first implementation and performance evaluation of GPU-accelerated optical photon simulation at the 10~kt scale, based on \texttt{Opticks} and applied to the DUNE far-detector horizontal-drift (FD-HD) geometry. On the full FD-HD geometry, \texttt{Opticks} propagates the same photons as \texttt{GEANT4} with a speedup of over single-threaded and over four-thread \texttt{GEANT4}, and is validated against the reference \texttt{GEANT4} simulation across all metrics considered. We further integrate \texttt{Opticks} into the \texttt{LArSoft}-based DUNE software stack. Photons simulated on the GPU with \texttt{GEANT4}-equivalent physics retain full Monte Carlo fidelity at a computational cost that makes high-statistics optical studies and the generation of labeled datasets for machine learning feasible at the kiloton scale.
10 pages,7 figures, 2 tables