paper

Pattern-Derived Visual Swarm Games: Multi-Scale Drone-Vision States for Interception and Sustainability Audits

arXiv:2608.23575

Abstract

We convert drone-vision annotation streams into virtual swarm-game states without controlling physical drones. VisDrone and UAVSwarm metadata are compressed into a Bloom representation; deterministic probes produce bounded capability vectors, image-space formations, finite zero-sum payoffs, and human-readable visual overlays. The audit scales from to finite games and adds a repeated Markov layer with stock, fatigue, adaptation, exposure, stress, budget, data-growth, model-improvement, and entropy-budget state variables. Local screen tuning raises robust screen security from to , and the tuned screen reaches value . A field readout audit shows that fixed-pixel rasters do not improve monotonically: accuracy is and hotspot error is . The diagnosed error is shrinking image-plane bandwidth. A finite empirical-risk encoder over scale-normalized Gaussian bandwidths selects a scale-normalized encoder with , reaching accuracy at and reducing joint loss by . A server-side audit checks target-localization states, and a 32-round repeated-game audit over trajectories selects a budget-adaptive policy with value .

arXiv comment20 pages, 8 figures. Ancillary files include reproducibility code, dataset manifests, numerical tables, remote audit outputs, and Lean/Coq formal checks