paper

Towards Actionable Visualization: Ten Years Later, What Generative AI Changes and What It Cannot

arXiv:2608.22151

Abstract

Ten years ago, we surveyed software visualization research under the assumption that the challenge for adoption was matching developers' needs with techniques. Generative AI might have made that assumption obsolete by driving the cost of producing a visualization on demand toward zero. We argue that this mirrors a broader inversion already underway in software engineering: as AI devalues the production of artifacts, it elevates the human work of perceiving and directing them. Looking back at our 2016 research, we found that domains we flagged as neglected, such as rationale, are exactly the ones AI now makes tractable, and a tool-sustainability problem we diagnosed then is one generative AI may worsen before it helps solve. One finding shifted outright: the share of studies delivered through immersive environments grew roughly fifteen-fold, though it remains a small minority of the field. We argue that future research should focus on helping people understand large and complex software systems, including the reasoning processes generated by AI agents alongside the code itself. Humans have always been accountable for what they trust, but AI may lead them to trust without enough scrutiny. We confront the risks that follow, from the reliability of AI-generated visualization itself to the temptation of competing with machines on their own terrain, and conclude that actionable visualization is no longer a distant destination but a standard the field can now meet.

2026 IEEE Working Conference on Software Visualization (VISSOFT)

Towards Actionable Visualization: Ten Years Later, What Generative AI Changes and What It Cannot · wovepaper