One Empty Locker and Two Inspections: An Exact Optimal Team Strategy
arXiv:2608.13074
Abstract
We study a cooperative search game with lockers, labelled objects, one empty locker, and players. Player seeks object and may inspect at most two lockers; the second inspection may depend on the content of the first. The players may coordinate beforehand but receive no information about the searches of other players after play begins. We prove that the maximum probability that every player finds the assigned object is , where is the number of involutions of elements. An optimal strategy represents the blank by the common fictitious symbol and follows pointers: player first opens locker , then opens the locker whose number was observed. The upper bound holds for every deterministic or randomized adaptive strategy and follows from a deletion lemma and two recurrences. We give explicit examples, identify the three-door case with an isomorphic "Return of Monty Hall" game, and report a reproducible mixed-integer verification for . The computation is independent of, and not needed for, the proof.
Withdrawn at the request of the co-author due to an unresolved authorship issue. The withdrawal is not related to an error in the mathematical results