Windowed thinning and query complexity for the bouncy particle and Zigzag samplers
arXiv:2607.28413
The paper analyzes an exact simulation technique called windowed thinning for the bouncy particle and Zigzag samplers, providing bounds on the number of gradient queries needed to achieve a given total‑variation error.
Abstract
Let on , where is -strongly convex and -smooth, and denote by the condition number. We consider windowed thinning, an exact simulation method for the bouncy particle sampler and the coordinate Zigzag process. The method divides a trajectory into deterministic windows and uses a gradient evaluation at the beginning of each window to construct a tractable local envelope for the event rate. Combining this construction with quantitative mixing estimates and finite-time bounds on the expected numbers of bounces and flips yields query complexity guarantees from a Gaussian cold start. For total-variation error , the expected query counts are gradient queries for the bouncy particle sampler and full-gradient equivalents for Zigzag, where coordinate-partial queries count as one equivalent.